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Features

Idem provides all the necessary functionalities for matchmaking. Whether you are a 1v1 shooter or have a complex faction-based game mode.

Matchmaking

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Any Gamemode

Supports any kind of PvPvP game mode. Any number of players per team and number of teams.​

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Parties

Allows pre-arranged parties to enter the matchmaking, without degrading matchmaking quality.

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Backfilling

Replace leavers or extend the fun forever in a deathmatch game with our smart backfiller.

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Ping Optimization

Ensures opponents play with suitable ping and suggests the optimal server location.

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Roles

Matchmaking by Roles and Factions, to allow for more complex games.

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Bespoke Solutions

Every game is different – if you need something special just let us know and we will find a way.

More features

For a full list of features see the documentation or get in touch.

Rating & Ranking

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Rating Engine

Provides Bayesian rating updates (Elo on steroids, similar to e.g. TrueSkill™ or Glicko II).​

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Team Dynamics

Able to model team dynamics on a continuum from “weakest link” to “carry” type of games.

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Segmentation

Easy to segment ratings for different game modes or factions, or keep them unified instead.

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Leaderboard

Pull the most up-to-date rankings with our blazing fast Redis-based leaderboard.

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Game Outcomes

Supports nuanced game outcomes beyond win/loss, including scores and complete game rankings.

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Flexibility

Easy to customize rating system through transparent, interpertable parameters.

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Ladder Anxiety

Often players stop playing out of the fear of going down in rank. Our ranking prohibits this and incentives further play.

Simple Backend

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Authentication

Connect popular

authentication providers

like Google Firebase,

Steam, Facebook.

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Steam

Integrate with Steam

lobbies, authentication and

other features.

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Hosting integration

We can launch gameservers

on your hosting

provider for you, straight

out of the matchmaker.

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Backend integrations

Easy to customize rating system through transparent, interpertable parameters.

Simulation & Analytics

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Rating Progression

Simulates how players progress through rating/ranks/divisions after game launch. Allows you to calibrate monetization etc.

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Queue Liquidity

Forecast how liquid your game still is, when your are offering large game modes or introducing ping-constraints.​

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Day/Night Usage

Simulate players in different time zones and their effect on cross-continent play, server-utilization, player pool liquidity.​

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Server-Location Optimizer

Find the right server-locations for you, that allow for most players to play with eachother.

Need something special?

Each game is different. Have a special use-case? Drop us a note or join us on Discord
 

  • Discord
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